April 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 2012
dmz2112: DMZ2112 (Default)
As regards Metal Gear Solid 4, it appears I may have spoken too soon. As recently as October 15, Konami sources were quoted as saying that an XBox 360 port of the game was something they "are looking into" due to "worldwide demand." The original quote has been pulled, according to the original report from Kotaku, but the teaser flash on Kojima's website is still inspiring curiosity.

EA DICE has announced upcoming downloadable content for Mirror's Edge, and it looks terrible. It is entirely time trials, which is great, but the setting has been changed from cluttered rooftops to massive, floating, three-dimensional geometric shapes reminiscent of Metal Gear Solid's virtual reality missions (without the floor). The only thing that is going to save this franchise at this point is a quality sequel that focuses on the run itself, not on the run as disassociated puzzle or the run as combat training.

Also, while I have not read a lot of news about it and I personally quit World of Warcraft several months ago, everyone I know who is still in the game tells me that Wrath of the Lich King lives up to the hype. Glad to hear it.

UPDATE: Ha! The new MGS game is for the iPhone, thus explaining for what the "i" in the aforementioned equation stands. I don't know for what the blatant homage to the pulsing green XBox power circle stands, other than a symbolic middle finger aimed squarely at the XBox. The universal power symbol does not appear anywhere on the iPhone. I stand by my previous assertion that there is some seriously mean-spirited nonsense going on, here.
dmz2112: DMZ2112 (Default)
Two-and-a-half stars out of five.

Mirror’s Edge, from EA DICE, is as far as I know video gaming’s first foray into the world of parkour. It executes the subject admirably. The innovative engine it uses to simulate running along rooftops and jumping from foothold to handhold to foothold is excellent; neither so difficult that it quickly becomes frustrating nor so forgiving that the player does not feel like he is working hard for every meter of ground. I frequently found myself holding my breath during particularly challenging leaps. The parkour portion of Mirror’s Edge could be a game in itself. In fact, it probably should have been. )
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